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D3D and transparent

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Well, you can''t really just set a colorkey like in DirectDraw. But you can use alpha blending instead. For example, if you have a texture, and you want the black pixels (R=0, G=0, B=0) to be transparent, just set the alpha component of that pixel to 0. Then blend the texture using alpha blending.


Real programmers don''t document, if it was hard to write it should be hard to understand

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