Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

zilch_

vector - float, gamasutra

This topic is 5837 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Looking at this artickle (trycing to make my ships bounce): http://www.gamasutra.com/features/20020118/vandenhuevel_02.htm ... i found something that I have never seen before, look at this formula: Vector v1'' = v1 - optimizedP * circle2.mass * n; where optimizedP is: float optimizedP = (2.0 * (a1 - a2)) / (circle1.mass + circle2.mass); what the hell is a vector minus a float? how do I add that to my vector class please explain someone zilch_

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!