I don''t really know why it doesn''t in the past but I don''t care
GLfloat Val2Proc(){ static DWORD tickold=(GetTickCount()-10); static DWORD tick; float valproc; tick = GetTickCount(); valproc = ((tick) - (tickold)); tickold = tick; return valproc*0.05f;}
The only prolem is that it would be better if I get good float values from it but its enough for the moment.