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Terrain Engine Question...

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Hey, I am working on a terrain engine right now. My question is, how should I organize the tiles in the vertex buffers? I have 3 texture for each vertex which makes it hard to organise them in a optimized way so that I don''t call too many DrawPrimitive and SetTextureStages. Is there an easy way to organize them in a fast efficient way? Thanks in advance. Later, James

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