Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

JSCFaith

Terrain Engine Question...

This topic is 6012 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey, I am working on a terrain engine right now. My question is, how should I organize the tiles in the vertex buffers? I have 3 texture for each vertex which makes it hard to organise them in a optimized way so that I don''t call too many DrawPrimitive and SetTextureStages. Is there an easy way to organize them in a fast efficient way? Thanks in advance. Later, James

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!