Terrain Engine Question...

Started by
-1 comments, last by JSCFaith 21 years, 9 months ago
Hey, I am working on a terrain engine right now. My question is, how should I organize the tiles in the vertex buffers? I have 3 texture for each vertex which makes it hard to organise them in a optimized way so that I don''t call too many DrawPrimitive and SetTextureStages. Is there an easy way to organize them in a fast efficient way? Thanks in advance. Later, James

This topic is closed to new replies.

Advertisement