Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Save dialog problem nr. 2

This topic is 5988 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi! I''ve got another problem with my Save dialog... Again here''s some code(C++): //Build a filter CString Filter = "BMP(*.bmp)|*.bmp|JPEG(*.jpg)|*.jpg||"; //Create the dialog CFileDialog SaveAsDialog(FALSE, "bmp", NULL, OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT, Filter); //Show the dialog and save the file if (SaveAsDialog.DoModal() == IDOK) SaveFile(SaveAsDialog.GetPathName()); <\code> If the user types in a filename with an extension and chooses a filetype that is not the same as the extension the user added him/herself, the file extension should change to the chosen filetype''s extension. But it doesn''t...See what I mean? Thanks in advance Willam D.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!