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jonnii

dynamic_cast question...

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I have a question regarding casting from one class to another... Basically i have a class called CEntity, which inherits from CObject, IRenderable and IMoveable and ICollidable... however i want a storage class that stores a pointers to CObject classes, like: CObject *m_object = new CEntity(); for example... but when i want to access my CEntity class functions are hidden because the class has not yet been cast to a CEntity, right? So i tried CEntity *e = dynamic_cast{m_object); but that didnt work... what am i doing wrong? thanks -jonnii

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Bah, damn gamedev broken angle-bracket parser...

Always give the actual error you get, not "it doesn't work".

Try dynamic_cast<CEntity *>(m_pObject);


[edited by - Anon Mike on June 27, 2002 2:35:10 PM]

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1. i fixed the problem. i didnt have RTTI turned on (duh!).

2. i sound like a n00b in that question, so ignore it!!

-jonnii

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