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Multiple Arrays Question

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I''m trying to draw several arrays, and looking back over my code, there''s gotta be something simpler or more effective than turning the client array states on and off for every model, since some will use textures, others color w/o texture, and not all will be normalized. Are there ways to zero the array pointers without having to us glEnableClientState() to flip settings on and off all the time? -Sta7ic

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There''s always glPush/Pop[Client]Attrib. That''s a way, but I don''t know if there''s a better one or not.

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enablin/disabling is not as much performance hit as changing textures or blending modes. But try to minimize state changes with some sorting before you draw

You should never let your fears become the boundaries of your dreams.

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