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Liddle math prog I wrote.

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Hey people. Seeing the post below asking about cross products, I decided to make a program to display them. I was bored, you see... http://thefivelions.tripod.com/bugle4d/src/cross.zip You will need GLUT/OpenGL Source is not posted because its a hack and too ugly for public view.:D Enjoy! ~V''lion Bugle4d

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I''m not quite sure you wanted to post this :

quote:

//============================================================\\
// VTrap 1.0
// Implementation of the Trapezoidal Rule.
// Integrates f(x) from b to a, n iterations.
// n shoudl be within 1 to
// Written by V''lion 2002.
// Contect me at pdn@rmci.net
// Please visit my 4D engine site at http://thefivelions.tripod.com/bugle4d/
//============================================================//
(snip)


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OpenGL/GLUT, why is that needed? the only input output you use is iostream...

I think you zipped up alittle too fast

Obey the D
/G

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Er, well...Yes, you are correct.
While I don`t mind some of my code getting public distribution...I really intended for a cross.exe to be in there.

Check it out now- it should be all better.

And it displays a graphic representation of the cross between two user-specified 3-vectors. :-)

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