• Advertisement

Archived

This topic is now archived and is closed to further replies.

Liddle math prog I wrote.

This topic is 5721 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey people. Seeing the post below asking about cross products, I decided to make a program to display them. I was bored, you see... http://thefivelions.tripod.com/bugle4d/src/cross.zip You will need GLUT/OpenGL Source is not posted because its a hack and too ugly for public view.:D Enjoy! ~V''lion Bugle4d

Share this post


Link to post
Share on other sites
Advertisement
I''m not quite sure you wanted to post this :

quote:

//============================================================\\
// VTrap 1.0
// Implementation of the Trapezoidal Rule.
// Integrates f(x) from b to a, n iterations.
// n shoudl be within 1 to
// Written by V''lion 2002.
// Contect me at pdn@rmci.net
// Please visit my 4D engine site at http://thefivelions.tripod.com/bugle4d/
//============================================================//
(snip)


Share this post


Link to post
Share on other sites
OpenGL/GLUT, why is that needed? the only input output you use is iostream...

I think you zipped up alittle too fast

Obey the D
/G

Share this post


Link to post
Share on other sites
Er, well...Yes, you are correct.
While I don`t mind some of my code getting public distribution...I really intended for a cross.exe to be in there.

Check it out now- it should be all better.

And it displays a graphic representation of the cross between two user-specified 3-vectors. :-)

Share this post


Link to post
Share on other sites

  • Advertisement