[java] Software 3D API - testers needed

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24 comments, last by EgonOlsen 21 years, 8 months ago
quote:Original post by tangentz
Pretty fun puzzle game! But the AI needs some work.
It seems too easy to beat!
Hmm...the decision tree used by the AI has a depth level of 6, which is enough to beat most people that play-tested the game. I think that there is some room for improvement but on the other hand, it should be used as an online-game for a web-portal. Our users are not that much experienced with games (to be honest, they don''t seem to have an experience of any kind )...so i think it''ll do the job for now.

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I never played the game before, but I was able to beat it
in all my games. I played it 6 times, since it was fun!
I guess I "looked" deeper than the AI without knowing it but
I wasn''t really trying...

But since you said the lookahead level of 6, that should
be enough for casual players.


~~~~
Kami no Itte ga ore ni zettai naru!
神はサイコロを振らない!
I was playing for the first time and about half way through the game internet explorer crashed on me; I didn''t have to restart but the window froze and I waited a couple of minutes for it to unfreeze but it didn''t. Couldn''t open the java console window to see what it said either.

P3, IE 5.5, jre 1.4

Otherwise the applet was fine and the graphics were superb. Loading time was about 2 minutes at ~50kbps.
quote:Original post by nonnus29
I was playing for the first time and about half way through the game internet explorer crashed on me; I didn''t have to restart but the window froze and I waited a couple of minutes for it to unfreeze but it didn''t. Couldn''t open the java console window to see what it said either.

P3, IE 5.5, jre 1.4
I encountered a similar problem once (while using Netscape 7.0PR1 together with 1.4)...the browser froze and i had to kill it. I never encountered this using the MS-VM (as much as i hate to say this...). I believe that it is somehow related to threading (the applet uses a main thread, a timer thread, a cpu-move-thread and an end-game-thread) but i don''t know how to debug it because i can''t reproduce it anymore...


quote:Original post by princec
very impressive!
Er, please can you implement a mini-GL as well?

Cas

Cas


actually, I have done this. it is finished, but it needs to be cleaned up before it's released to the public. it is NOT optimized at all; i wrote it to learn how low level graphics work (both 2D and 3D).
when i find time i'll clean the code up and release it, how's that?

you can find more info at http://mill.3dfxsweden.net (Apps | Crap3D)

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[edited by - mill-o on July 21, 2002 8:40:27 AM]
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well actually i sat down for an hour or two and cleaned it up a little and wrote four demos so now it''s available for download.


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