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Texture mapping a triangle strip

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When I do this
glBegin(GL_QUADS);
		glTexCoord2f(0.0f, 0.0f);
		glVertex2f((GLfloat)0, (GLfloat)0);
		
		glTexCoord2f(1.0f, 0.0f);
		glVertex2f((GLfloat)scr_width, (GLfloat)0);

		glTexCoord2f(1.0f, 1.0f);
		glVertex2f((GLfloat)scr_width, (GLfloat)scr_height);

		glTexCoord2f(0.0f, 1.0f);
		glVertex2f((GLfloat)0, (GLfloat)scr_height);
	glEnd();
 
Everything works fine. But when I do this :
glBegin(GL_TRIANGLE_STRIP);
		glTexCoord2f(0.0f, 0.0f);
		glVertex2f((GLfloat)0, (GLfloat)0);
		
		glTexCoord2f(1.0f, 0.0f);
		glVertex2f((GLfloat)scr_width, (GLfloat)0);

		glTexCoord2f(1.0f, 1.0f);
		glVertex2f((GLfloat)scr_width, (GLfloat)scr_height);

		glTexCoord2f(0.0f, 1.0f);
		glVertex2f((GLfloat)0, (GLfloat)scr_height);
	glEnd();
 
A part of the shape isnt texture mapped, a triangle on the left side of the quad. But I have been using this same triangle strip code to do untextured rectangles and in worked fine. I have read many times on these forums that triangle_strip are faster than quads so I want to use them instead. Does anyone know what I am doing wrong. WHO DO THEY THINK THEY''RE FOOLING : YOU ?

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refer to this picture right here:


and make sure that your verticies are in the same order as on the picture for GL_TRIANGLE_STRIP (right now they aren''t).

---
shurcool
my project

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This fixed my problem but now the texture is flipped 90 degress counter-clockwise. But I know you are supposed to submit the texture coordinates in a clockwise fashion, but I can''t do so if I submit vertexes in the right order for the triangle_strip...

WHO DO THEY
THINK THEY''RE
FOOLING : YOU ?



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huh? you''re supposed to do that for vertices only, it doesn''t matter in which order your texture coords go!

---
shurcool
my project

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Actually it seems to matter for triangle_strips as I can make the texture "flip" a certain way depending on how I submit them.

WHO DO THEY
THINK THEY''RE
FOOLING : YOU ?



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Just enter the tex coords in the order that makes them look right on the screen. Final output is all that counts, for tex coords at least.

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Of course it matters how you input things. What sort of programmer are you?
You can draw tri-strips like:

TOP LEFT - TOP RIGHT - BOTTOM LEFT - BOTTOM RIGHT
or
BOTTOM LEFT - TOP LEFT - BOTTOM RIGHT - TOP RIGHT
and several other combinations

Just visualize what you are doing, and you''ll be able to match things up correctly.

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MSN: nmaster42@hotmail.com, AIM: LockePick42, ICQ: 74128155

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quote:
Just visualize what you are doing, and you''ll be able to match things up correctly.


...and if you can''t do that, buy the OpenGL Red Book.

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