Movement System for Network Games
I was wondering.. How do you make movement appear smooth in network games. Counter-Strike for example. How does it take 2 player coordinates the player used to be and where he is now and make it look smooth? Some form of interpolation?
yeah, interpolation or extrapolation (they''re almost the same thing). but since there are many things you have to take account for, such as lag, latency, etc. it makes things hard.
we''re working on the multiplayer aspect of our game, and it''s really hard to do it at low-level (sockets and stuff). you have to think about what to send it packets, how to send it, etc. and know threads! which are hard for me, since i''ve never used the before... but i''m trying my best...
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shurcool
my project
we''re working on the multiplayer aspect of our game, and it''s really hard to do it at low-level (sockets and stuff). you have to think about what to send it packets, how to send it, etc. and know threads! which are hard for me, since i''ve never used the before... but i''m trying my best...
---
shurcool
my project
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