Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Movement System for Network Games

This topic is 5961 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I was wondering.. How do you make movement appear smooth in network games. Counter-Strike for example. How does it take 2 player coordinates the player used to be and where he is now and make it look smooth? Some form of interpolation?

Share this post

Link to post
Share on other sites
yeah, interpolation or extrapolation (they''re almost the same thing). but since there are many things you have to take account for, such as lag, latency, etc. it makes things hard.

we''re working on the multiplayer aspect of our game, and it''s really hard to do it at low-level (sockets and stuff). you have to think about what to send it packets, how to send it, etc. and know threads! which are hard for me, since i''ve never used the before... but i''m trying my best...

my project

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!