Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Sprite Engine and UndelphiX

This topic is 5983 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello I heard Sprite Engine (DelphiX component) doesn''t work well (expecially for lots of images loaded at run-time) and that it is better to implement your own... It seems harder. What do you think? Have you heard about UnDelphiX? What advantages it has? Thanks very much. David.

Share this post

Link to post
Share on other sites
Guest Anonymous Poster
Yes, SpriteEngine is not working well.
And it is better to implement your own,
because you will get much better performance.

UnDelphiX has every minor advantages:
1) uses common DirectX headers
2) passes pointers to TRects that values, which are
slightly faster.

Also, if you want to use UnDelphiX in Delphi6 you will
need to do some corrections.
It takes about 15 minutes, but very boring...

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!