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One of the weirdest and yet smartest game ideas IMO

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Last night, I got this weird idea for a game. I am not going to create this game... yet... maybe some time within the next twenty years, but for now it''s just an idea. Let''s say you take elements of The Sims, Sim City, Hitman, C&C, B&W, and real-life. What do you get? D.O.P. Drunk On Power. In this game, you are the leader of a brand new country and you must lead your country from third world to first. What type of leader are you? An elected official or ruthless tyrant? Are you serving a four year term or are you dictator for life? Communist or capitalist? Good or evil? Emperor or President of a Democracy? The choices are up to you and your people. In the single player game, you''d play the part of the leader. Your cabinet would be around you at all times. You would tell them changes to make in the economy, peace with nations, weapons research and development, scientific research, projects to work on, where to send the armies, enlist more troops, and more. You could even punish your people by bringing down the value of your currency, taking away their food, giving them no rights, or using your armies to kill non-followers off. You must do what you must to protect the integrity of your country. For weapons research and development, you could build weapons you already know about, like small arms. However, other weapons, like nuclear technology, you''d have to research. You can also create different parts of the military, like a navy and air force. For science, you could pump oil, create a space program, research a specific area in your country to see if there are resources you could use, and more. The space program could be used to build different types of satellites, including scientific research, spy, and more. Scientific research satellites would help you expand your science program to study other planets and other parts of the earth. Scientific research satellites would only require the space program. Spy satellites would help you look at other countries around the world to see what they''re up to, and if they''re thinking of attacking you. Spy satellites would require the space program and a spy program in your military. Each thing you build for your country would require other things to be researched, like in Strategy games. Building your country, of course, would be another important part. You''d need to set taxes, what items you''re going to tax, what type of economy you''re going to have, and more. If you have a communist government, you hire the workers yourself or have a cabinet member do it for you. If you have a capitalist society, people will start up their own business. Both have their ups and downs. Then you need to make sure that there is enough housing in your country, so you''d need to build houses. You need food, so you''d build farms. Once people start coming to your country, you can build other things that will help you increase the number of the jobs and thus the popularity of your country. Once you have enough money, of course, you start to build the heavy stuff, like forming a military and building a weapons research/development center. If you set it to auto build it will make sure that a certain number of troops will always have weapons. You can then trade your weapons around the world to get even more cash flow. Then your military is ready. Of course, like all good strategy/sim games, there''d be plenty more to build. Different types of housing like appartment buildings, hotels, and mansions. Different types of weapon research centers like air and water. Scientific buildings including basic scientific research centers, power plants, mining stations, space stations, and more. Normal research centers always research the most basic things which lead to being able to build more complicated buildings which leads to researching more advanced things, like any good strategy game. Now you''re problably wondering, "What''s so special about this game?" The fact that you are actually in it. You play the game in the third person. You can go around town, talking with people, watch over your armies from somewhere besides your laptop or television, partake in battle, travel to other countries, and if your citizens don''t like you, you can even get sniped. The world is living, and you are part of it. Of course, there would be multiplayer via Network or Internet connection. It''d be single player Massively Multiplayer of course so several countries could be governed at the same time. Players could declare war on each other, trade with each other, spy on each other, and even set other countries up by researching their or stealing their custom weapons and firing it at another country they don''t like. Then the researchers would find that it was the weapon of the other country and they''d go to war as you sat back and laughed. While they were defenseless and weak, you move in and conquer both of them. But not just your armies. You. You literally take your character, your armies behind you, and march into your enemy countries to conquer them. This is just the broad idea of my game. As I said before, I am not going to make it, but if you''d like a shot at it go right ahead. I get a lot of crazy game ideas like this, it''s just this is the best one in a long time. Donchya think?

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Not to rain on your parade too much... But the only thing that I see that's any different from games like Civilizations 3 and all is that you can walk around your country and actually have a corporeal presence. Wouldn't this kinda take away from the game though? You find you've got some rebels in the country, then before you get a chance to do anything about it they assassinate you. Game over. You can talk to people, but again, you can get the peoples' opinions in current games. Only difference would be that you could get involved in their personal lives, but who would want to? You've got more important concerns. And again, with the multiplayer aspects.... Massively multiplayer? Would I really want to play in the game if there was a consistent gamestate? That'd mean that the other players who'd been in there longer could easily come in and destroy my country before I had to chance to get anywhere in the game. Ignoring that, have you ever heard of a head of state leading his armies into battle? You'd be the prime target. Take the leader out, the rest of the country's outta the game. Hell, even in the medieval times the leaders of the armies didn't actually take to the front lines.

Sorry, that may have been a little harsh... I'm just trying to figure out ways that a game like this could be made to work. I'd love to hear more ideas from you about how you could take care of some of these potential problems. This does sound like a game that could be great if it could be balanced nicely.

[edited by - Melraidin on June 29, 2002 1:14:05 PM]

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Whp says you couldn''t be armed to the teeth? It''s very complicated, and as I said, I''m not making it. It''d still need a lot of work. As for preventing assassination, you''d have bodyguards to take bullets for you, and if you lose your power, you can work up a private militia to gain it back. It''s just my imagination running ahead of me again. For now, though, I''m sticking with NightRise.

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I had an idea a little similar to this a while back, but there''s no way I''ll ever be able to do it so I might as well post it.

The basic idea is a pure-multiplayer ''virtual nation.'' Players can join, ''live'' in the nation (try to make money, I guess), and - most importantly - stand for election as leader.

The leader can place laws, taxes, and so on and so forth to achieve the goal of the leader (which is.. I dunno.. to get re-elected, I guess).

Every now and then the game throws up random events; bad crop harvests, earthquakes, terrorist attacks, etc, etc.

Practically, people would be able to buy the server-side software to run small nations - say, on their websites, or on a LAN.

Superpig
- saving pigs from untimely fates
- sleeps in a ham-mock at www.thebinaryrefinery.cjb.net

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This sounds a lot like Republic actually. In that game, you become friends with different people in the city and then you can have them accomplish tasks for you, on your rise to power. It''s got a HUGE game world, and millions of simulated AI''s living out their daily lives.


Anyway, pretty neat idea, but as you said, it''s never going to get made

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quote:
Original post by Magic Card
Whp says you couldn''t be armed to the teeth?

Armament takes time. You were the one who said the player would start out with a third world country, so it''s illogical for such a nation to be armed to the teeth. Furthermore, with more pressing economic concerns, spending an overly significant portion of the budget on arms would be irresponsible and would come back to bite you in the ass - like the USSR/Russia.

quote:

As for preventing assassination, you''d have bodyguards to take bullets for you...

Security can always be compromised. Always.

quote:

...and if you lose your power, you can work up a private militia to gain it back.

Funding? Location? Training facilities?

I''m not in the least bit against the idea, but it''s not coherent - probably because you haven''t stopped to ponder the realities of modern geopolitics.

I think you might enjoy this thread: Online game idea - politics & conquest.

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virtual world?
for ppl who dont have a good life?
those ppl will die cuz of too long playing this game?
the makers get screwed?

just a thought.

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quote:
Original post by Melraidin
Massively multiplayer? Would I really want to play in the game if there was a consistent gamestate? That''d mean that the other players who''d been in there longer could easily come in and destroy my country before I had to chance to get anywhere in the game.


10Six, anyone? And some MM web-based games, like ArchMage. First, it would help breed alliances among players, leaving some of your own troops in another''s nation to help protect... a grace period of x amount of time where you can''t be attacked, although that would require territorial boundaries and a game mechanic that supported it--for instance, say the player is given a certain amount of territory to start and then a forcefield is placed around it. Do you allow the player to expand beyond his forcefield in his grace period? If so, is the field resized/reshaped to support this, or is he at his neighbors'' mercy when he steps out?

I think it''s a workable idea... I just think it would take some careful planning to keep it balanced and fun for everyone.

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How long could the grace period be? I mean, you''ve got people who''ve been in there playing for ages, have a massive country, and could easily decimate any beginner. So a grace period would seem to take care of that.... But the beginner would never be able to catch up to the person whose played longer. So once the grace period expires, the beginner''s at the mercy of the more experienced players. There doesn''t seem to be much use of an alliance between an expert and a beginner, unless the beginner wants to give up resources to the expert, which would of course end up limiting the beginner''s play before they''ve even advanced very far into the game.

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Yeah... it was just an idea, it wasn''t perfect The way archmage works involves a ranking/power system where you can only attack people whose power ranges from half yours to twice yours. In a text-based game this works well, but I guess it would be kind of hard to implement with a RTS/TBS/wargame interface.

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About that expert killing beginner thing: How about for every country you made an alliance with, made some sort of deal with, attacked and won the battle/war, conquered, etc., you would get some sort of points, somewhat like in an RPG.

I don''t know what kind of points they would be. Maybe money, or some other form of resources? But, anyways, you would get a certain amount of points depending on the size/power of the nation you took action against (or with), again like an RPG.

Then, you wouldn''t want to do those actions against (or with) really weak nations, as you won''t get many points at all.

Maybe also there could be alliances and coalitions, so a bunch of beginners could do those actions against (or with) an expert.

Or maybe you could be a group in a nation, and have to take those actions with or against other group, and keep quiet until you have enough power to overthrow the government.

It all sounds a bit Civilization-ish to me, though.

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you know what guys?

GO OUT OF THE HOUSE, GO IN THE CITIES, MEET GIRLS, HAVE FUN. and then you realize the game you talk about is your own life. you are yet in, you can do what ever you want to do in your game, just DO IT. and, well.. sozial life is more fun in real world. much more bugs in to hack around..

"take a look around" - limp bizkit
www.google.com

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you see thas the problem with extremes. on one end you have ppl wanting realistic games that mimic real life things that are dangerous to your well being, and on other there are ppl saying just go utside and do those things. last i checked no one here coul run a country and kill ppl without repercussions. heck, i doubt many here could even afford to be president (or even a senetor). i also dont find it fun playing a game in which i must handle things i do in day to day life. having to goto the super market in a game i pointless. having to deal with going to the bathroom or working a 9 to 5 job is also pointless. dealing with micro managment like described here for this game when the goal is so global is also pointless. there is a reason no one has made a game this low to the ground. simply put, its a very large scope for pcs to handle. requires tons of code, ai, artwork, ram, storage, etc. but also time to deal with. you need an accelerated time sechdule in the game. countries take decades to form (well actually hundreds of years depending on the scope of development and technological advancement desired). players wont play a game for decades, or even a single year (assuming 10x time scale and 10yrs of gameplay). who would want to deal with sleeping in a game (since assasination can occer at anytime)? yep, i gotta sit there and watch the screen for 10min - 20mins while my avatar sleeps and make sure i dont get assainsinated.

the major problem with all game ideas is that they are not thought through for practical gameplay issues. ppl only come up with what will seem cool, and whenever someone mentions something bad (for instance about assasination) an often silly response comes (for instance, you are armed to the teeth even though you are someone just coming into power who has very little money, technology, food, or weapons).


personally i think this "game" idea lacks any thought at all since you dont explain anything about the actual gameplay. you merely state some of the "cool" things that that are possible and are just reciting stuff that ppl know about ruling. ideas are a dime a dozen, and ppl have thought this one up quite often (the lets take some hit games, mash them up, add some "real life" to it, place no restrictions on it, and call it a game).

as a multiplayer game(is pittin countries against each other) is pointless. unless all the players start at the same point when the match begins you have a VERY unbalanced game. being that the game is so huge and detailed (going by what was given in the "description"), you could not play out a scenario in one sitting with a group of players.

allowing players to use their own countries is silly. they will naturally get to the point in which they have nuclear weapons, and when going against others that dont will easily win battles. especially since there are no real political or enviromental issues with mass bmobings or useing such weapons. players dont care if land they dont control is radioactive, it wont even exist next time they play. same with radioactivity spreading over the world. political ramifications (such as requiring alliances with certain countires are infeasible unless the game is only multiplayer. though if a player disconnects, how does the country deal with things? using ai? what if the ai ruins the country? what if the player requires a particular players country, and they quit? does the player begin to have his country fail if no one else will help? since its quite likly that some players will just leave the game, it could change the entire economy as well as ruin the entire game for players. for instance a powerful country just ups and leaves. now the land and resources are gone, or will just the population go? or just the controlling power? or maybe the country reverts to a underdeveloped status losing technology? but now will players that relied on the country get screwed? get part controlling over it?

players will want there money back if things are not done to ensure they have fun, and other players cant have so much cnotrol that a new player will be unable to thrive. its the real world, no matter what you do a more powerful nation with no restraint will easily take over any smaller nation. espeically if they have technological advancments like nukes. though players wont be afraid to use them, nor would a player fear being hit by one. it just means time to start a new country somewhere else. kinda like spawn camping ppl hate so much. large countries blow up smaller countries as they start up.

basically a ill thought out idea to begin with. next time attempt to actually think things through, and not just post things unrelated to gameply. saying you can reserach is great, but you dont mention how things will be reserched. will the player hire scientists? will having large schools help? the holes in this concpet are too large to fix. start from square one, and get a solid foundation that is practical.

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