Camera Matrix
I have a camera at point p1 and want to look at an object at point p2. I need to set up a view matrix to do this, but I''m sketchy on how to do it. Can someone help me out? I don''t wan to use a predefined function like LootAt or something.
This question was answered on the Math&Physics Board
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I may be getting older, but I refuse to grow up
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I may be getting older, but I refuse to grow up
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