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using DirectX.X Animation file

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thinkdifferent -

The subject of .X animation is quite a bit too much to explain here - just taking a look at the DX SDK skinned mesh example is enough to scare most newbies. You might want to get a firm grasp on the .X file format first (check the articles archive for two of my articles on parsing .X files and building frame hierarchies). From there, check out how animation templates store data and learn how to load in that data. By that time, you should be able to follow the skinned mesh sample. Either that, or wait until a certain book comes out *plug*

Jim Adams

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