quote:Original post by zdlr
I''ve got my tile-rendering algorithm down but I can''t seem to get textures to display. I don''t know what''s going on with it.
What I always forget is to make the size of the textures powers of 2 (like 8, 16, 32, 64, ..) and call glColor3f(1.0, 1.0, 1.0) before rendering the textures. Maybe that''s what''s wrong?