pixels per tile, tiles per screen?

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9 comments, last by zdlr 21 years, 9 months ago
quote:Original post by zdlr
I''ve got my tile-rendering algorithm down but I can''t seem to get textures to display. I don''t know what''s going on with it.


What I always forget is to make the size of the textures powers of 2 (like 8, 16, 32, 64, ..) and call glColor3f(1.0, 1.0, 1.0) before rendering the textures. Maybe that''s what''s wrong?

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