Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Gaiiden

ParaGUI craps out

This topic is 5981 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''m using ParaGUI in MSVC++ 6 on WinXP Pro. I ran the two test applications that come with the library and both ran fine. When I compiled the first tutorial file (tut1.cpp) the window appeared OK and the app ran till I exited. But when I tried to compile the second tutorial file (tut2.cpp) the program caused Windows to shut it down after a few seconds, much like a pointer error. I started commenting things out and learned that the app crashes whenever widgets are used - in the second tut the app tries to create a button. None of the other tuts run for more than a second or two as well. I even tried compiling dblbuff.cpp which is the same as dblbuff.exe and it wouldn''t run, even though the .exe file ran fine. I scoured the docs but I couldn''t find anything that clued me in as to why widget creation was crashing the comp. So while I''m sitting here scratching my head I was wondering if anyone else had some ideas. Thx. _________________________________________________________________ Drew Sikora A.K.A. Gaiiden ICQ #: 70449988 AOLIM: DarkPylat Blade Edge Software Staff Member, GDNet Public Relations, Game Institute 3-time Contributing author, Game Design Methods , Charles River Media (coming April/May 2002) Online column - Design Corner at Pixelate Unnoficial IGDA chat! [polaris.starchat.net -> #igda] NJ IGDA Chapter - NJ developers unite!! [Chapter Home | Chapter Forum]

Share this post


Link to post
Share on other sites
Advertisement
*raises hand*

Don''t use ParaGUI?
Of course you already heard my take on this.

"Don''t be afraid to dream, for out of such fragile things come miracles."

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!