"Function" variables
Ok, here''s my problem (sorry for my horrible english and wrongful use of terminology
I wrote a nice wrapper library for Direct3D8 a while ago, then formatted one of my hard drives, and oh! the horror!, my library huge header file got deleted... and now I don''t remember how I managed to code this :
In my wrapper library, I call some custom initialisation function (such as the loading of d3d objects after alt-tabbing, etc...). Here''s what the code looks like:
// Wrapper.cpp
typedef VOIDPROC // (this is the part I forgot)
VOIDPROC LoadD3DObjects;
VOIDPROC KillD3DObjects;
void MainInit(void)
{
InitDirect3D();
if(LoadD3DObjects != NULL)
Load3D3Objects();
}
// Project.cpp
void LoadMyAppObjects(void)
{
LoadSomeStuff();
LoadSomeMore();
}
void KillD3DObjects(void)
{
KillSomeStuff();
KillSomeMore();
}
void MainProc(void)
{
LoadD3DObjects = LoadMyAppObjects();
KillD3DOBjects = KillMyAppObjects();
InitDirect3D();
}
I only need to remember how to define my VOIDPROC variable type in order to get my library back on track. Any would be greatly appreciated.
Thanks
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