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camera rotation

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viewZ = (float)(camera.position[2] + sin(m_fYaw)*(viewX-camera.position[0])); viewX = (float)(camera.position[0] + cos(m_fYaw)*(viewX-camera.position[0])); gluLookAt(camera.position[0], camera.position[1], camera.position[2], viewX,viewY, viewZ, 0, 1, 0); //this will rotate around the Y-axis (looking left and right) by m_fYaw angle: //Need help with rotating about the X-axis (looking up and down)???????

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