THE SITE IS UP!!!
It still needs a lot of work, but I''m getting there... I''m not really sure how much interest this is going to generate, but I plan on posting a general announcment in the next day or two (or three) to advertise the site''s "Grand Opening" once I get a little bit of useful stuff up there.
Hopefully it will be a learning experience for everyone involved as we discuss the pro''s and con''s of different engine/wrapper implementations for game development. There are a lot of tutorials out there about specific parts of a game engine, and even a few overarching design guides, but I''m hoping that this site will keep a record of what goes on behind the sceens so to speak when an engine or set of wrapper classes are being developed. If this information is available, it will be easy for anyone to modify the code (since they would really understand WHY everything is done how it is) or to code their own implementation.
Even if there isn''t much interest, I still plan on working on this since the engine development is something I am going to do anyway. If nobody else contributes the site will simply turn into my personal design diary which will not only be available as a reference for others who are learning, but it will help me to understand what I''m doing better since I will have to explain it on the site.
If you are interested in joining this project, please stop on by and check it out. Also, if you could drop me an email, or leave a message on my new message board there, I would really appreciate it so that I can get a feel for what the interest level is...
Thanks,
-- Chip