if glVertex3f(..) is slow how should I draw everything ?
If some of the stuff that you''re drawing doesn''t change, use display lists. I modified Trent''s terrain engine and it runs around 500 fps (fast computer ).
I think I understand vertex arrays. But I have a question. Can you use multitexturing with them?
Yes, you most certainly can. You just have to call glActiveTextureARB() and glClientActiveTextureARB() before calling glTexCoordPointer().
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