Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

jwalker

Skinmesh

This topic is 5917 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hi. i need to build an animation system really quick in opengl. i was thinking of implementing a system based on skin mesh''s. i have done a system previously using interpolation based on md2.. i dont really understand how skin mesh''s work, my only experience is using the D3DXSkinMesh interface. i want to build a similar system but in opengl.. need help. anyone got any links on how to 1) export from 3d software 2) render bones ?? 3) manipulate bones ? Its my duty, to please that booty ! - John Shaft

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!