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hi. i need to build an animation system really quick in opengl. i was thinking of implementing a system based on skin mesh''s. i have done a system previously using interpolation based on md2.. i dont really understand how skin mesh''s work, my only experience is using the D3DXSkinMesh interface. i want to build a similar system but in opengl.. need help. anyone got any links on how to 1) export from 3d software 2) render bones ?? 3) manipulate bones ? Its my duty, to please that booty ! - John Shaft

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