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# Nvidia to i810 - varying results

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Hi, I was working on a program which needs to run equally similar on all systems(I guess all programs are required to do so -). However when I did take some of my working code from my system to an i810 system(a friends system) it gave me unusual results. The following code is what gave different results.

glScalef(4.0f, 4.0f, 1.0);
glTranslatef(0.1f, 0.4f, 0.0f);

The code is for scaling the drawing but when I translate it, it seems to clip some of the drawing(they are all line diagrams rendered using GL_LINE_LOOP). However the same code seems to run fine on my Nvidia Riva TNT2. Have any of you faced such similar problems, I would highly appreciate it if someone could throw some light on this.

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