Sorry about this, maybe I should have reworded everything better. Basically, I found a new lightmap tutorial on polygone.flipcode.com and it''s nice. I''ll use their technique and use lighting math from other sources. Basically, here are my questions, no more no less(at least not now). I added a few more and took out a few:
1.) If you were using a lightmap editor but it took about 5 minutes to calculate the lightmaps and save them for a detailed and complete scene, would that stop you from using the editor?
2.) Overall, is a custom lightmap editor nescesary or can I get away with some type of command-line lightmap creator and file converter?
3.) Can you verify for me that using the math for per-vertex lighting will work for lightmaps if you know the position of a lumel on the lightmap? Of course it would also do raytracing for the shadows but this is for the lighs themselves.
I wish I would have found the Red Faction editor and polygone article before posting. Both answered a lot of questions but these are the only ones I have left. Thanks in advance.
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