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OpenGL new to opengl: question about colors

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Hi, I''m stuck with a simple color problem:

int RenderScene(GLvoid)					
    DrawFloor(); //Draw a floor than texture it

    DrawGLRect(45.0f,y1Pos);  //Draw a 3D rect than texture it

    DrawGLRect(-47.0f,y2Pos); //same

    glTranslatef(xSpeed, ySpeed, 0.0f);		 
    glPopMatrix();       // room will not move          

    DrawRoom();//mess up the entire scene!!!!!!!!!!!!!!!!!!!!!!

	       // DrawRoom will be blended when I fixed

               // the problem    

    return TRUE;

void DrawRoom()

       do the drawing thing

DrawRoom color''s spills over to my Floor and Rectangles, so what you get is a textured floor + red. Putting DrawRoom in the beginning of RenderScene also messed the entire thing up!!! any suggestions??

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I''m guessing here that you want the floor to be textures AND red an the rest should be normally textured. Quite simple.

After you use a glColor4f (or whatever variant you use) and you draw the room, call glColor4f again with all 1.0f to reset the colors back to normal.

Sander Maréchal
[Lone Wolves Production][Articles][GD Emporium][E-mail]

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You can also use glPushAttrib(GL_CURRENT_BIT) before you draw the floor and then use glPopAttrib() to restore the color.

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