Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Graham

Leaf based BSP trees

This topic is 5912 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am familiar with how to create node based trees, but i am having trouble creating a leaf based BSP tree. If anyone could give me some help in determining where to place the polygons in the leafs, or knows or a good article, i would be grateful. Go on an Intense Rampage

Share this post


Link to post
Share on other sites
Advertisement
isnt a leaf just the same as a node except for the fact that its the last node in the tree?

Share this post


Link to post
Share on other sites
A leaf based BSP has all of the polygons in the leafs, instead of having only one polygon in the leafs. I needed a leaf based BSP tree for PVS.

Go on an Intense Rampage

Share this post


Link to post
Share on other sites
However, it's great to store a per-node bounding box for view culling. But all the polygons should be in the leafs. BSP trees serve their purpose best thay way.

[edited by - Zipster on July 17, 2002 12:50:12 AM]

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!