Leaf based BSP trees
I am familiar with how to create node based trees, but i am having trouble creating a leaf based BSP tree. If anyone could give me some help in determining where to place the polygons in the leafs, or knows or a good article, i would be grateful.
Go on an Intense Rampage
A leaf based BSP has all of the polygons in the leafs, instead of having only one polygon in the leafs. I needed a leaf based BSP tree for PVS.
Go on an Intense Rampage
Go on an Intense Rampage
However, it's great to store a per-node bounding box for view culling. But all the polygons should be in the leafs. BSP trees serve their purpose best thay way.
[edited by - Zipster on July 17, 2002 12:50:12 AM]
[edited by - Zipster on July 17, 2002 12:50:12 AM]
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