Check out the game I'm working on.
It is at this.
Controls:
Up - Thrust
Left - Rotate counterclockwise
Right - Rotate clockwise
Space - shoots
Esc - returns to main menu
The behemoth art isn't there. I'm still trying to think of a good one for it. Crusier needs a new art because it looks too girly if you know what I mean. I need to draw the title name again. I have a bug with shooting, so don't worry about that (if you return to main menu and start a new game, it clears all the shots/ship).
After I'm done with those things, I will add asteroids.
What do you think of my first Directx game since so far? Think I can sell it after I'm done with it? There will be much more features than just asteroids, for example, buying upgrades for your ship. I need the money badly
Constructive comments/flames welcome, dumb comments not welcome
Edit: Fixed the link.
Edit: Added anonymonizer so you can link (might not work).
The above post was brought to you by Zeraan Inc. Please contiune to support Zeraan Inc. and they will contiune to make games for you.
[edited by - Zeraan on July 18, 2002 2:57:06 PM]
[edited by - Zeraan on July 18, 2002 3:00:05 PM]
This doesn't look bad but now I can't do any more than flying trough "free" space and shoot at no target... and I think that U possibli have some strange physics thing in it: your implementation of strong engine, and weak engine , in my eyes, are the same expect the maximum speed(their acceleration is (almost)same).I mean that Strong Engine can accelerate faster than weak engine, not only better max speed.
Glubo The Mad
[edited by - glubo on July 18, 2002 4:09:08 AM]
[edited by - glubo on July 18, 2002 4:09:51 AM]
Glubo The Mad
[edited by - glubo on July 18, 2002 4:09:08 AM]
[edited by - glubo on July 18, 2002 4:09:51 AM]
with the zip its because of relative adress instead of absolut...
and browser searches this:
http://www.gamedev.net/community/forums/www.angelfire.com/ut/zeraan/Beyaan.zip
instead of this:
http://www.angelfire.com/ut/zeraan/Beyaan.zip
Glubo The Mad
and browser searches this:
http://www.gamedev.net/community/forums/www.angelfire.com/ut/zeraan/Beyaan.zip
instead of this:
http://www.angelfire.com/ut/zeraan/Beyaan.zip
Glubo The Mad
Doesn''t work for me
All I get is a distorted display, looks like a big thing that''s moving to the right and a white quad that''s probably the cursor
My vid card is Radeon 8500LE.
- Goblineye Entertainment
The road to success is always under construction
All I get is a distorted display, looks like a big thing that''s moving to the right and a white quad that''s probably the cursor
My vid card is Radeon 8500LE.
- Goblineye Entertainment
The road to success is always under construction
Pretty Nice Game. Might want to try and make the Starfield in the background a little more life-like but so far you got a working game, which is alot more than I can say for myself, hehe. Good Game, keep workin on it though man, I dont know if you could sell this game but I would like to see it have all those upgrades u say you''re going to put in.
-JcPredator-
-JcPredator-
game works fine for me.
Glubo:
While valid your point is, having a more "accurate" physics model which allows a stronger engine to accelerate faster than a weaker engine may be more true to life however I think it would detract from the gameplay.
Being able to accelerate faster doesn''t give you the same advantage over enemies as being able to reach a higher maximum speed.
I''m currenlty wroking on a 3d space shooter and am currently trying to decide whether a stronger engine should mean faster acceleration or a higher top speed.
Having a higher top speed is more benificial to player''s and is easier to grasp in terms of whats going on (especially in a 3d environment).
As an aside I''d be interested in other people''s commentes on the issue. I tend to feel that having higher max speed would be better for gameplay but thats just my humbe opinion.
Otherwise nice progress so far - I especially like the user interface.
Thanks
Toby
Gobsmacked - by Toby Murray
Glubo:
While valid your point is, having a more "accurate" physics model which allows a stronger engine to accelerate faster than a weaker engine may be more true to life however I think it would detract from the gameplay.
Being able to accelerate faster doesn''t give you the same advantage over enemies as being able to reach a higher maximum speed.
I''m currenlty wroking on a 3d space shooter and am currently trying to decide whether a stronger engine should mean faster acceleration or a higher top speed.
Having a higher top speed is more benificial to player''s and is easier to grasp in terms of whats going on (especially in a 3d environment).
As an aside I''d be interested in other people''s commentes on the issue. I tend to feel that having higher max speed would be better for gameplay but thats just my humbe opinion.
Otherwise nice progress so far - I especially like the user interface.
Thanks
Toby
Gobsmacked - by Toby Murray
Personally, I''d have the acceleration depend on the mass of the ship itself (a less massive ship can accelerate faster - basic physics) and have the engine adjust the top speed.
Just a suggestion
Josh
Just a suggestion
Josh
Doesn''t work with me either. My display is really garbled and I get this blob going across the screen. AFter trying to move the cursor a little i got an error message stating it has problems moving the blit. I have a Radeon 8500.
This topic is closed to new replies.
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