Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Sabrewolf

Dirextx, Glide or Opengl

This topic is 5913 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
Glide? You mean the propietary API for the Vodoo cards that noone with SOME sense and working brain still has? Really?

Hm, I suggest when using Glide you also program in DOS. I mean, you seem to have a flair for outdated specs :-)

No, Glide is out.

OpenGL and DirectX - thats a philosophy. I just learn DirectX (9) and keep out of OpenGL, but then - I am only interested in Windows.

OpenGL is platform independent, but weaker without support libraries. Not in the graphics area, but by lacking other things, like DirectMusic and DirectInput. There are libraries for this, though.


Regards

Thomas Tomiczek
THONA Consulting Ltd.
(Microsoft MVP C#/.NET)

Share this post


Link to post
Share on other sites
I''d start with openGL, it''s pretty easy to start with (refers to http://nehe.gamedev.net/ )

In the end, it renders the same triangles

Share this post


Link to post
Share on other sites
quote:
Original post by Divide
I''d start with openGL, it''s pretty easy to start with (refers to http://nehe.gamedev.net/ )



I second that.


Crispy

Share this post


Link to post
Share on other sites
ah, the common misconception. although you cant use direct3d with opengl, it doesnt mean that you cant use directinput, sound, play, music, etc.

My current combination is FMOD for audio, directinput for input and opengl for graphics.

Share this post


Link to post
Share on other sites
Hi

I''m making some interesting experiences in using OpenGL and DirectX. The problem with OpenGL on Windows platforms is that it seems that Microsoft stopped all support. The actual version for windows is still 1.1, although SGL has released a version 1.2.
I''m working on a project with the topic volume rendering and it was very frustrating when I realized that OpenGL 1.1 does not support 3DTextures. Because of this old OpenGL version I think DirectX8 is the choice if you write 3D programs on a MS Windows OS.

Share this post


Link to post
Share on other sites
Mental - I did not have the misconception of not mixing OpenGL and DirectX.

It is just that using OpenGL for Windows development makes no sense IMHO, while at the same time mixing means you can not go cross platform without replacing the parts you have mixed in :-)

My recommendation would be to
(a) decide whether you need cross platform and
(b) use DirectX if not.


Regards

Thomas Tomiczek
THONA Consulting Ltd.
(Microsoft MVP C#/.NET)

Share this post


Link to post
Share on other sites
As you can see asking OpenGL vs. DirectX is a pointless question, everyone has a different opinon and so these weekly threads just become flamewars. Please read The Article. If you are still unsure afterwords do a search of the fourms to read all the thousands of other OpenGL vs DirectX posts.

Share this post


Link to post
Share on other sites

This topic is 5913 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Guest
This topic is now closed to further replies.

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!