Arg, OpenGL doesn't like object picking at distances!
I''m writing a 3d modeling program, and I have the whole triangle selection and point selection working pretty well.
The only problem is that when you zoom out away from a point, the harder it is to select, until you eventually just can''t select it! However, the triangles work fine for selecting at just about any distance.
Is there a reason to why it does this, or possible a way to fix it?
I''m basically using NeHe''s lesson32 for selection, just a bit modified for my code.
Any help would be greatly appreciated...
-Fredric
This is just a blind suggestion, but you could try looking at the object selection tutorial under OpenGL on gametutorials.com. That one uses 3D selection so I will be even more useful to a 3d modeling program.
This is just a blind suggestion, but you could try looking at the object selection tutorial under OpenGL on gametutorials.com. That one uses 3D selection so I will be even more useful to a 3d modeling program.
This is just a blind suggestion, but you could try looking at the object selection tutorial under OpenGL on gametutorials.com. That one uses 3D selection so I will be even more useful to a 3d modeling program.
This is just a blind suggestion, but you could try looking at the object selection tutorial under OpenGL on gametutorials.com. That one uses 3D selection using glLoadName() and stuff like that, so I will be even more useful to a 3d modeling program.
This is just a blind suggestion, but you could try looking at the object selection tutorial under OpenGL on gametutorials.com. That one uses 3D selection using glLoadName() and stuff like that, so I will be even more useful to a 3d modeling program.
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