I do agree with the original post. I do see a lot of "I want to make an RPG" posts here on the board, especially among newer programmers.
Actually, I used to be one of those people, then I read
thischanged my whole way of thinking. And I''m glad that I broke the path into smaller steps, because otherwise I might''ve became discouraged and given up. Having one complete and working tetris game is a lot better than having an unfinished RPG sitting on your hard drive.
I think a lot of it comes from the inexperience. These smaller games seem "too easy" to people just starting. And I''m talking in the "what should I make?" phase, not the "I''m making it now" phase. If there''s anything I''ve learned from working on these "easy" games, is that they aren''t really easy at all. And the more I think I know, the more I realize there''s a lot I don''t know.
So my advice to any of you starters out there who want to make an RPG, read the above article. Because I don''t want to see anyone quit from being overwhelmed.
Lucas