RPGs everywhere

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24 comments, last by siaspete 21 years, 8 months ago
quote:Original post by Anonymous Poster
...is there any way to make an RPG without a team of 12+?

ask richard garriot
--- krez ([email="krez_AT_optonline_DOT_net"]krez_AT_optonline_DOT_net[/email])
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Lord British is the man, but it sucks that U9 was optimized for Glide and not D3D. Big mistake on their part.


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quote: ...is there any way to make an RPG without a team of 12+?


I really dont think its a bad as that!
If you can program well enough to manage as much code as a RPG requires, i think most of the RPG can be made by one person.
Of course, You will have to use all the help you can, including already existing script languages like Spidermonkey(java-script)/Lua etc. Staying away from 3d graphics is probably a good idea, at least to me it seems impossible to do all the RPG stuff, *and* create a good 3d engine.(besides i dislike 3d in RPGs, even Neverwinter nights looks weird).
Im planning on making everything but the art and sounds, and then perhaps recruit some help to make side-quests etc.
quote:Original post by Anonymous Poster
...is there any way to make an RPG without a team of 12+?


As long as you expect a reasonable development duration and accept that you will almost certainly need some graphics help at some point (I use the ask around and grovel technique for this ) you can DIY.

Did I mention not having to sleep is a plus?

Seriously tho, there are a number of solo and small team projects out there that look promising.

Regards

BaelWrath

If it is not nailed down it''s mine and if I can prise it loose,
it''s not nailed down!
BaelWrathIf it is not nailed down it's mine and if I can prise it loose,it's not nailed down!
Just cos it''s an RPG, doesn''t mean it has to be massive. You could write a small one that was just set in a single castle or town or spacebase or whatever, and then reuse that engine for your Epic later once you have a decent game done.

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I do agree with the original post. I do see a lot of "I want to make an RPG" posts here on the board, especially among newer programmers.

Actually, I used to be one of those people, then I read

this

changed my whole way of thinking. And I''m glad that I broke the path into smaller steps, because otherwise I might''ve became discouraged and given up. Having one complete and working tetris game is a lot better than having an unfinished RPG sitting on your hard drive.

I think a lot of it comes from the inexperience. These smaller games seem "too easy" to people just starting. And I''m talking in the "what should I make?" phase, not the "I''m making it now" phase. If there''s anything I''ve learned from working on these "easy" games, is that they aren''t really easy at all. And the more I think I know, the more I realize there''s a lot I don''t know.

So my advice to any of you starters out there who want to make an RPG, read the above article. Because I don''t want to see anyone quit from being overwhelmed.

Lucas

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