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Great Milenko

DPlay vs. Winsock

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I''m writing a multi-platform game engine, dplay dosen''t sound like a very good idea for that but much easier to implement under window, but how hard would it be to emulate dplay on the other end(a linux,dos,mac,whatever) or would it be better to use winsock? Great Milenko

Words Of Wisdom:
"Never Stick A Pretzel In Your Butt It Might Break Off In There."


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If by emulate, you mean write wrapper code in other platforms so that it can communicate with DPlay programs, then the answer is: very difficult.

If you''re serious about making it multi-platform then you need to use an API that interfaces at the OSI transport layer, such as Winsock.

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