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josemarin

Polys with sharp edges

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Hello! I''m writing a 3D modeler tool, using a OpenGL for rendering(the user chooses wich renderer will be used). The problem is that I would like to produce very high quality images, with sharp edges(not jaggies!). Someone knows some tutorials/samples about that? Thanks a lot!

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you want sharp edges? then up the resolution. want even higher quality? write a software renderer that uses ray tracing and also implement antialising (oe just render at high resolutions and downsample).

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