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Setting idle func to PostRedisplay giving MASSIVE texture flicker, help

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Hey I setup the idle function to glutPostRedisplay and im getting 3000 FPS!!!!! I went to my graphics card setup (geforce3) and turned on vsync by default in the opegl, it didnt help. I have fps calculator within the program and im getting between 2500 to 3000 fps!! this causes massive texture flicker. Anyone know how to solve this? Source code at > http://members.lycos.co.uk/r3altime/Project.zip and is relatively small. Thanks.

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