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SporadicFire

Our Game.

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Hello Everyone. Myself and WeasalMongler have made significant advances on our first person combat game, including view fustrum culling, GeoMipmaps as well as a background sound. We have also improved our terrain as well as physics from gamedev community''s last feedback. We want you to test it out once again. Please also leave information about your computer and graphics card as well as framerate, when you give us feedback. As you will see, our tank is still crappy, but our modeller friend Melvosh is working on it. Here is the Link. Enjoy!! SporadicFire.

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Ok, it runs slowly on my 800MHz WinXP machine. I have an ATI Rage Pro with 16MB.
I am not sure, but was I supposed to be able to move forward by pressing up? I couldn''t move except left and right, and I didn''t know how to shoot.

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Hehe, I always have to post. Yup, I''m the other programmer guy. This is a significant improvement on before. COming soon is the Skydome, the new tank model, improved phyics and particles systems (I''ve nearly finished this bit).

Like SporadicFire said... Enjoy.

- Weasalmongler

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Lookin good!

Ran around 32 FPS on my system (my systems pretty outdated) but ran well. What kind of LOD are you using? Sometimes you can see some little artifacts with it in the distance but its not that noticeable. System specs:

Intel Pentium III
Windows 98
Nvidia Riva TNT 2 (32 mb)
256 MB RAM

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100fps constnat
1.3ghz tbird
256mb ddr ram
Geforce2 gts 32mb

The terrain looks very nice and the FPS is perfectly smooth on my computer. The only problem with the terrain I noticed is that the terrain in the distance that''s not at full detail is offset slightly upwards so you can see a visible line where the terrain shifts up ahead of you.

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Guest Anonymous Poster
Hey guys! Just to tell you that I think you managed to sort out all the kinks, your game ran fine. Nice work!

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100 fps @ 1024x768x16 , AMD 800Mhz, ELSA gloria 2! some loading screen would be cool to see that the game is loading. the terrain is a bit messy at some distance (like the other poster said already before). i would really like to see the game with a skydome.
other thing i noticed is that the lighting on the tank seems a bit uncorrect at some angles (it gets too dark on the back side of the tank), how is the lighting done?

keep up the good work...
intellibug

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