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Gizmo42

DoubleBuffer or whatever...

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Hello, I have a following problem. I wrote openGL 3d tetris and everything works fine except one detail. Although I am able to achieve 100+fps (with waiting for VSync) and 340+fps (without it), I am still able to see screen redrawings and they are pretty annoying. I am trying to use doublebuffer as it is in nehe tutorials. DrawGLScene(); SwapBuffers(hDC); Same problem is either in 800x600 or 640x480. Can anyone point me the right way? My gfx is nVidia GeForce 4 mx 420, but i tried it also on ATI and Matrox cards, with same effect. Thanks for help... Ian

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