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Game Programming: All in one

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Hi has anyoe ever used the Game Programming: All in one book published by Prima Tech. If you have can you tell me if it is any good. How about them apples?

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I used the book, its really good, well for me it was, it teaches you c++, then works on a dos based game (which is crap) then it introduces you to windows programming and then teaches you how to make a 2d directx8 engine that uses directx graphics, input and audio, it also refreshes your maths and physics and a few more things.
At the end of the book you go onto make a breakout clone.

Two weeks after reading it i have made my own games, a tetris clone(which only took so long beacause i could not spot one little logic flaw i made) and last night i started and finished a pong clone.

Id recomend reading it but then ive not got any books to compare it with.

hope this helps

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Thanks guys, I think I''ll buy the book when I have enough money. I have done some C and C++ programming before, I am currently working through Teach yourself C++ in 21 days but I guess I would rather work through a book specifically on games programming.

How about them apples?

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Guest Anonymous Poster
MY GOD NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

All prima books are bad, that is the theme that they have in common. (Sorry to those who write them, but you know that I''m right, hey maybe you''re proud of them and I can understand that because I''m proud of my newbie memory-hog game that I''m making.)

Do not buy prima books.
"Teach yourself C++ in 21 days" is also considered to be a bad book.

Here is all you need to do:

buy Accelerated C++ and read that, judging from your post it is the right level for you.

Once you have read that read "The C++ Programming Language" by Bjarne Stroustrup, the creator of C++. You must get it.

I would not even buy a book on game programming. Just make console games (popup dos window) for a while, like a text rpg or something. Then, and only then, will you know what book you need to get next. Until then buy the books I said to buy and you can''t go wrong.

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Tell me more about these books if you can anon, I''ve read the reviews about "The C++ Programming Language" by Bjarne Stroustrup on the books section of this site but there are no reviews for Accelerated C++.

How about them apples?

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Hope this helps (paste in your browser)


http://www.amazon.com/exec/obidos/ASIN/020170353X/qid%3D1027911414/sr%3D11-1/ref%3Dsr%5F11%5F1/103-2699882-1301456



BTW... would someone tell me the tags to make a url appear in these forum windows???

thanks

commando_337

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commando_337 you make the links with
a href = youraddress>your text here /a>
add a '<' before the a and the /a. would do it here but it would make a link


[edited by - Grambo on July 29, 2002 5:11:59 AM]

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I don't know what Anonymous has against Prima books. They have came through for me where others failed, basically. There were occasional errors in the code. The books are not necessarily perfect but are decent overall. The Prima books that helped me greatly are The Zen of Direct3D Programming and Special Effects Programming with DirectX . I'd say that they are a good continuation of Game Programming: All in One , but may have excess baggage, such as a repeat of DirectX basics.

They won't do you much good if you don't know the programming language you plan to use though. You'll need general C/C++ knowledge for the two Prima books I mentioned.

Value of good ideas: 10 cents per dozen.
Implementation of the good ideas: Priceless.

Proxima Rebellion - A 3D action sim with a hint of strategy

[edited by - BS-er on July 29, 2002 10:29:52 PM]

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I would just like to state for the record that
"Game Programming All In One" is published by:

the PREMIER PRESS GAME DEVELOPMENT SERIES. not "Prima".

and it IS an excellent book.

Now I'm not sure if Premier & Prima are affiliated, someone else may be able to shed some light on this. Perhaps people think it's published by Prima because both publishers use the red stripe at the top cover of the book?

[edited by - Zenassem on July 30, 2002 11:40:02 AM]

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>>Here is all you need to do: buy Accelerated C++ and read that, judging from your post it is the right level for you. Once you have read that read "The C++ Programming Language" by Bjarne Stroustrup, the creator of C++. You must get it. I would not even buy a book on game programming. Just make console games (popup dos window) for a while, like a text rpg or something.<<

Of course, if you''re anything like me then learning all the intricies of C++ before you get to making a game will bore you to tears so much so that you''ll give it up. Sure, at some point you''ll want to learn all the ins and outs of C++ to be a really good and efficient game programmer, but if you try to do all of that up front I sincerely doubt you''ll make it to the game making stage.

...then again, different strokes for different folks.

-John

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I understand what you are saying Teknofreek, I have been at the stage many times when I have felt like everything I am learning about C and C++ has nothing to do with making games but I think I am reaching a stage where I can I am realising that you must learn how to use the language otherwise you will not understand how to make the most of the materials(books, games programming tutorials on the net etc) that are available. Does that make sense??

How about them apples?

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Guest Anonymous Poster

A book similar to "game programming: all in one" might be the Sams teach yourself game programming in 21 days with DirectX to be out around August 15th 2002. It deals with the creation of a 2D videogame console like rpg.

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