Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Very early to bring this up...

This topic is 5958 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

but I plan to add AI players to my 3d racing game. I have very little ai knowledge apart from stuff on linear/partial planners, best/breadth/depth first search and the idea of ai as a state space search. In my game I''d like the ai to have access to the heightmap and track/waypoints, and work it out from there. I want to avoid racing lines, plus they may not always be possible. I''d like the ai to store knowledge about the track, so it maybe only can see a short distance ahead (for speed purposes), but remembers on the next lap the major features e.g ''sharp bend here'', etc. What general methods/algorithms should I use, I presume a scripting system for ai would be a worthwhile addition? Thanks very much.
Read about my game, project #1
John 3:16

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!