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OpenGL Bones and OpenGL

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hi all i''m programming my game using OpenGL, and i''m getting to character animation now. I use 3D Studio Max to create the models, but what i want to know is how bones work, and how can i use them in my openGL game for animation. i would really apreciate any references and/or tutorials on how to do that. thanx in advance

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Although I don''t remember if it uses OpenGL, take a look at the URL: http://www.pope-mp.org.uk/projects/tentacle/ ,
It explains how bones animation with IK works...

LSD makes your CGA gets 16384 colors

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