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alchemar

File I/O for multiple classes

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I have more then one class with game data in my program (i.e. player, map changes, combat units). Now I want to save them in a single file. I am not always going to know exactly how many of each I will have (i.e. sometimes 10 combat units, sometimes 20, sometimes 2 players, sometimes 4). How is the best way to handle something like this? Should I write some kind of header for each of the different types so I can tell how many will follow (i.e. 2 player player 1 mapchange 3 unit unit unit)? or is there a better way? I am using binary streams to save the objects. All that is gold does not glitter, Not all those who wander are lost; The old that is strong does not wither, Deep roots are not reached by frost. [edited by - alchemar on July 25, 2002 7:31:31 PM]

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Prefixing the list with the number of items to expect is a good and well-used method. Use it if you want.

Another way is to use some sort of ''delimiter'' - a unique word or character that marks the end of a block. Reading a list becomes a case of checking for the delimiter, and if you don''t have it, read another object, then check again... repeat until you hit the delimiter.

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