Encryption

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30 comments, last by hello2k1 21 years, 8 months ago
quote:Original post by Anonymous Poster
Why use UDP to send encryption stuff? You need to make sure it gets there, so I should think you would use TCP. I would use two sockets, UDP for game info and TCP for encryption stuff.


However, he is trying to support 5000 connections per server, and I don''t think that 5000 simultaneous TCP sockets would hold up very well
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Definately, using 100% TCP is not the route I want to take. My partener has suggested using a mix of TCP and UDP - but that has yet to be tested.

Anonymous, you seem pretty confident I would really like to hear what some of your ideas to prevent memory hacking client side are.

CBC really seems like the way to go, it seems pretty much unhackable when it comes to packet spoofing/sniffing. But like I keep saying, I need to figure out a way to decrypt it efficiently (10-30 cycles being my idea of efficient on the server).
------------------------------There are 10 types of people in this world, those who know binary, and those who don't.

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