Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Swift_Killa

Dynamic or Multiple Static Vertex buffers?

This topic is 5811 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have created a 3d engine and I have been looking through the forums for an answer to my problem. I dont know if I should make mulitple static vertex buffers for the different textures or if I should create one dynamic vertex buffer and fill it each time I want to render a different texture. If I go the dynamic route I would load all the vertex data from each mesh that uses that texture. Which also comes with alot of lock calls. Also what method would be better considering that one Vertex Buffer is not big enough to hold all vertex data for the scene. So is it better to just have multiple static vertex buffers and switch switch between them or to copy the data to a dynamic Vertex Buffer?

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!