This topic is now archived and is closed to further replies.


color problem

Recommended Posts

Original post by hello_there
so i just disable is then enable it after?

Texturing? The glDisable and glEnable functions with GL_TEXTURE_2D.
Original post by hello_there
also why does that make it look brown?

Well, if the texture is still being used (i.e. texturing is still enabled), but you aren''t changing the texture coordinate, the color value at that coordinate will (by default) be mixed in with the color of the vertices rendered.

Share this post

Link to post
Share on other sites