Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


OpenGL OpenGL Vet and a DX N00bie ... HELP!

This topic is 5929 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

i have ABSOLEUTELY NO IDEA what the hell is wrong with this code, All the function calls return D3D_OK, nothing fails, but NOTHING draws on the screen ANY help, thanx /silvermace [edited by - silvermace on July 26, 2002 10:03:11 PM] [edited by - silvermace on July 26, 2002 10:05:52 PM]

Share this post

Link to post
Share on other sites
sizeof(vtData) is always 4, because vtData is a pointer. you're only writing four bytes to the vertex buffer. fixed along with some minor code improvements for faster build times.

edit: note where i put the standard headers. that is the point of pch which you missed.

Come to #directxdev IRC channel on AfterNET

[edited by - niyaw on July 26, 2002 11:28:04 PM]

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!