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silvermace

OpenGL OpenGL Vet and a DX N00bie ... HELP!

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i have ABSOLEUTELY NO IDEA what the hell is wrong with this code, All the function calls return D3D_OK, nothing fails, but NOTHING draws on the screen ANY help, thanx /silvermace [edited by - silvermace on July 26, 2002 10:03:11 PM] [edited by - silvermace on July 26, 2002 10:05:52 PM]

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sizeof(vtData) is always 4, because vtData is a pointer. you're only writing four bytes to the vertex buffer. fixed along with some minor code improvements for faster build times.

edit: note where i put the standard headers. that is the point of pch which you missed.

---
Come to #directxdev IRC channel on AfterNET

[edited by - niyaw on July 26, 2002 11:28:04 PM]

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