High level network library
theres always anet(http://www.kegel.com/anet/)
its the library that activision used for many games, including battlezone and heavy gear 2. i heard its supposed to be a bit like directplay, except its portable to unix and macintosh. the code might need to be cleaned up, though, still worth a look
its released under the LGPL(same as hawknl)
its the library that activision used for many games, including battlezone and heavy gear 2. i heard its supposed to be a bit like directplay, except its portable to unix and macintosh. the code might need to be cleaned up, though, still worth a look
its released under the LGPL(same as hawknl)
I think that there''s HawkNLU coming when the persone behind hawk get''s it ready. It''s like portable DirectPlay in c language. Would be good
http://code.jakobbieling.de
CNetworking2
doesnt seem to be as well known as others, but i have found it simple and very easy to use. Its organised in C++ classes and makes it easy to network as java.
for ordinary c programmers, there is also Networking - which is what CNetworking is built on.
For my game, im using cnetworking.
CNetworking2
doesnt seem to be as well known as others, but i have found it simple and very easy to use. Its organised in C++ classes and makes it easy to network as java.
for ordinary c programmers, there is also Networking - which is what CNetworking is built on.
For my game, im using cnetworking.
Thanks for the time to post the link to cnetwork2. That 20 seconds of ur life was very helpful to me
Thanks for the time to post the link to cnetwork2. That 20 seconds of ur life was very helpful to me
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