Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Polys go bad on Geforce2 & Rendering screws up in 16bit colours

This topic is 5982 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have a "slight" problem. I'm developing on a TNT2 (using DirectX 8.1)but my app screws up on a Geforce2MX400. I put the sourcecode up for download on a quickly-constructed website: http://www.angelfire.com/theforce/idx The problem is explained more thouroughly there. I would appreciate it if anybody can tell me what the problem is. Another One: I have always executed my app in 32bit colours but when I switch over to any 16bit graphics mode there seems to be some rendering-order problem. Everthing goes...well, screwy! Help! thanks, idx to code or not to code, that is the algorithm [edited by - idx14 on July 28, 2002 2:57:58 AM]

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!