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pi256

directx 8 SetCursorPosition

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Hi! To show a mouse cursor I''m using the functions IDirect3DDevice8::ShowCursor IDirect3DDevice8::SetCursorPosition IDirect3DDevice8::SetCursorProperties which works pretty fine so far, only it doesn''t move Well, it does if I update the position manually (IDirect3DDevice8::SetCursorPosition) but isn''t there a way to have this done automatically? thx - pi256

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no. d3d only draws the cursor where you tell it to, it doesn''t retrieve input data from your mouse. the latter is dinput''s job.

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