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billybob

dealing with rotated bounding boxes?

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i need to do collision detection on a vehicle. i was thinking about two bounding boxes, one for the part with the windshield/side widnows, and one for the base of the car, from the bumper to bumper up to the hood. i know how to check to see if two of these are intersecting, but i have no idea how to do it if they are rotated. how do i handle rotated collision boxes? or, better yet, how do i use the colDet collision library?

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