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Can I texture a line?

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In reality, line segments are infinitly thin. However, in OpenGL, lines can have thickness, but a solid color line is boring. Can I texture map lines with 1D/2D textures?

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Not sure about texturing, but you can stipple. You can also draw lines as quads and manually texture them, of course.

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quote:
Original post by ZealousElixir
Not sure about texturing, but you can stipple. You can also draw lines as quads and manually texture them, of course.


I was considering the quad idea.

quote:
Original post by Jallen
Yes, texturing works fine for lines and points.


So, would 2D textures work? I imagine 1D textures work fine, perhaps something like this:


  
glBegin (GL_LINES)
glTexCoord1f(0.0f);
glVertex3fv (firstVertexCoords);
glTexCoord1f (1.0f);
glVertex3fv (secondVertexCoords);

/* ect */
glEnd ();

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1D texturing works for best with the lines and points.



The pain is coming...this sommer!!!

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Yeah, 2D textures work fine. Some old cards don''t support it (I just remember that I used to own a card which wouldn''t texture a line or fog a line either. I think it was a voodoo, though, so you''re probably safe these days )

If I had my way, I''d have all of you shot!


codeka.com - Just click it.

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