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Antyaliasing

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Most cards probably have an extension... Also you can have that turned on or off through your display properties...

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Using the accumulation buffer is EXTR3MLY SLOW!!!You can use the trick with the blending:

glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);

And you are ready for antyaliasing



The pain is coming...this sommer!!!

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